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June
08
2011
01:16
Activating & Deactivating prefabs from a prefab pool VS simply moving them on and off-camera (iOS) - Unity Answers
Hm, the claim is made that activate/deactivate is expensive, such that I might want to try just moving the object off-camera
Tags:
@todo
unity3d
instantiate
object
pooling
pool
lag
transform
active
activate
deactivate
best-practices
#
React