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November 15 2011

04:15

August 30 2011

23:42

February 06 2011

00:27

May 11 2010

21:29

May 06 2010

17:25

So how do you deal with iTunesArtwork? - iPhone Dev SDK Forum

These instructions worked for me:
$ output="Releases/$(date)"
$ mkdir -p "$output"
$ mkdir -p Payload/Payload
$ cp -Rp build/Release-iphoneos/MyApp.app Payload/Payload
$ cp MyApp.iTunesArtwork.png Payload/iTunesArtwork
$ ditto -c -k Payload "$output/MyApp.ipa"
$ rm -rf Payload

April 23 2010

15:28

April 15 2010

20:01

March 13 2010

01:47

Panic Blog » The Panic Status Board

It would be awesome to have one of these showing builds and unit test results, etc.
01:25

January 30 2010

20:05

January 10 2010

00:37

January 02 2010

18:37

November 11 2009

17:56

xcode build configurations search paths - Stack Overflow

clever diff suggestion for xcode projects
17:08

Xcode setup for joint Mac & iPhone apps that share a model - Stack Overflow

"You can setup a single project with both iPhone and Mac targets, but there are a lot of gotchas and somethings don't work quite right. It is sort of lame that it works so poorly. The best way to share model code is to separate it into its own project and build it as a static library, then include that in your mac and iPhone projects as a cross project link. It is. Here is a blog post explaining how to setup code sharing between multiple iPhone projects in detail. The same technique also works for sharing the static library in a mac app."
15:52

How to make XCode Run Script Build Phase run if the build breaks? - Stack Overflow

defaults write com.apple.Xcode PBXBuildFailureSound /path/to/sound
14:13
13:36
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