Triple Entendre Soup - posts tagged 'object' http://soup.triple-entendre.com/ ADD Soup! Activating &amp; Deactivating prefabs from a prefab pool VS simply moving them on and off-camera (iOS) - Unity Answers {"tags":["@todo","unity3d","instantiate","object","pooling","pool","lag","transform","active","activate","deactivate","best-practices"],"type":"link","title":"Activating \u0026amp; Deactivating prefabs from a prefab pool VS simply moving them on and off-camera (iOS) - Unity Answers","source":"http://answers.unity3d.com/questions/44344/activating-deactivating-prefabs-from-a-prefab-pool.html","body":"Hm, the claim is made that activate/deactivate is expensive, such that I might want to try just moving the object off-camera"} <p>Hm, the claim is made that activate/deactivate is expensive, such that I might want to try just moving the object off-camera</p> <p><a href="http://answers.unity3d.com/questions/44344/activating-deactivating-prefabs-from-a-prefab-pool.html">http://answers.unity3d.com/questions/44344/activating-deactivating-prefabs-from-a-prefab-pool.html</a></p>Wed, 08 Jun 2011 01:16:58 GMThttp://soup.triple-entendre.com/post/137037200/Activating-amp-Deactivating-prefabs-from-a-prefaburn:www-soup-io:1:137037200link@todounity3dinstantiateobjectpoolingpoollagtransformactiveactivatedeactivatebest-practices MakerBot's 3D scanner: the Cyclops - Boing Boing {"tags":["3d","scanner","object","printing","diy","maker","makerbot"],"type":"link","title":"MakerBot's 3D scanner: the Cyclops - Boing Boing","source":"http://www.boingboing.net/2010/09/16/makerbots-3d-scanner.html","body":"DIY machines are something it seems likely I'll be playing with at some point."} <p>DIY machines are something it seems likely I'll be playing with at some point.</p> <p><a href="http://www.boingboing.net/2010/09/16/makerbots-3d-scanner.html">http://www.boingboing.net/2010/09/16/makerbots-3d-scanner.html</a></p>Sat, 18 Sep 2010 21:15:47 GMThttp://soup.triple-entendre.com/post/77400092/MakerBots-3D-scanner-the-Cyclops-Boing-Boingurn:www-soup-io:1:77400092link3dscannerobjectprintingdiymakermakerbot MrJoy ;-) A brief treatise on events and the object lifecycle in Unity. {"tags":["work","monstrous","unity","unity3d","events","object","lifecycle","interesting","serialization","collision"],"type":"link","title":"MrJoy ;-) A brief treatise on events and the object lifecycle in Unity.","source":"http://www.mrjoy.com/posts/38-A-brief-treatise-on-events-and-the-object-lifecycle-in-Unity-","body":null} <p><a href="http://www.mrjoy.com/posts/38-A-brief-treatise-on-events-and-the-object-lifecycle-in-Unity-">http://www.mrjoy.com/posts/38-A-brief-treatise-on-events-and-the-object-lifecycle-in-Unity-</a></p>Fri, 20 Aug 2010 03:15:34 GMThttp://soup.triple-entendre.com/post/71980511/MrJoy-A-brief-treatise-on-events-andurn:www-soup-io:1:71980511linkworkmonstrousunityunity3deventsobjectlifecycleinterestingserializationcollision NetHack Object Identification Spoiler {"tags":["nethack","spoiler","object","identification","faq"],"type":"link","title":"NetHack Object Identification Spoiler","source":"http://www.chiark.greenend.org.uk/~damerell/games/nhid.html","body":null} <p><a href="http://www.chiark.greenend.org.uk/~damerell/games/nhid.html">http://www.chiark.greenend.org.uk/~damerell/games/nhid.html</a></p>Sat, 03 Jul 2010 22:19:23 GMThttp://soup.triple-entendre.com/post/63471529/NetHack-Object-Identification-Spoilerurn:www-soup-io:1:63471529linknethackspoilerobjectidentificationfaq The Omni Group - OmniObjectMeter {"tags":["omni","programming","development","software","free","osx","object","memory","objc","debugging","tools","leaks"],"type":"link","title":"The Omni Group - OmniObjectMeter","source":"http://www.omnigroup.com/developer/omniobjectmeter/","body":"looks interesting...."} <p>looks interesting....</p> <p><a href="http://www.omnigroup.com/developer/omniobjectmeter/">http://www.omnigroup.com/developer/omniobjectmeter/</a></p>Sat, 26 Dec 2009 11:15:01 GMThttp://soup.triple-entendre.com/post/39241639/The-Omni-Group-OmniObjectMeterurn:www-soup-io:1:39241639linkomniprogrammingdevelopmentsoftwarefreeosxobjectmemoryobjcdebuggingtoolsleaks Best Practices: Common Coding Issues When Using the SharePoint Object Model {"tags":["microsoft","best-practices","reference","sharepoint","object","model"],"type":"link","title":"Best Practices: Common Coding Issues When Using the SharePoint Object Model","source":"http://msdn.microsoft.com/en-us/library/bb687949.aspx","body":null} <p><a href="http://msdn.microsoft.com/en-us/library/bb687949.aspx">http://msdn.microsoft.com/en-us/library/bb687949.aspx</a></p>Wed, 03 Jun 2009 22:15:07 GMThttp://soup.triple-entendre.com/post/20645576/Best-Practices-Common-Coding-Issues-When-Usingurn:www-soup-io:1:20645576linkmicrosoftbest-practicesreferencesharepointobjectmodel